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CONSEQUENCE-BASED STRATEGIES

What are Consequence-based interventions?

Consequence-based interventions adopt a reinforcer-based system. Rather than changing the antecedent of a disruptive or undesired behaviour, different consequences are given, depending on what behaviour is displayed. Characteristics of such as system include:

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  • Provision of consistent consequences to specific behaviours for the purpose of increasing the target behaviour

  • Adjusting the consequences that affect the problem behaviour

  • Planned instruction and reinforcement of desired behaviours

  • Rule reminders, provision of positive feedback, token economy, response cost, behavioural contracts, and group contingencies 

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Specifically, a teacher:

1.Provides reinforcement for the replacement behaviour

2.Withholds the consequence that previously reinforced the problem  behaviour

Rule Reminders (Davis-Unger, & Carlson.,2008; Deák, Ray, & Pick., 2004; Sayeski, & Brown, 2014)

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  • Provision of reminder of rules if student fails to obey in the first attempt

  • Can be verbal reminder, or non-verbal (e.g. pointing)

Providing Positive Feedback (Lewis, Jones, Horner, & Sugai, 2010;McCain, & Kelley,1993; Stormont, Smith, & Lewis, 2007)

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  • Focus on positive, desired behaviours

  • Usually given immediately after desired behaviour is demonstrated

  • Provides informative feedback about the behaviour

  • Provides opportunities for informative and meaningful learning

Token Economy (Arnold, Brown, Meagher, Baker, Dobbs, & Doctoroff, 2006; Filcheck, McNeil, Greco, & Bernard, 2004; Filcheck, & McNeil, 2004; Rajwan, Chacko, & Moeller, 2012)

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  • ‘Tokens’ are earned and used to obtain an item or preferred activity , e.g. stickers, coins, marks on a chart. 

  • A token is given as soon as a student engages in the desired behaviour

  • Once the student has acquired the required number of tokens, those tokens can be exchanged for an item or preferred activity

  • This ‘Immediate feedback’ is the hallmark of the strategy.

Response Cost (Filcheck, & McNeil, 2004; Filcheck, McNeil, Greco, & Bernard, 2004; McGoey, & DuPaul, 2000; .Rajwan, Chacko, & Moeller, 2012)

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  • Used in conjunction with a "token economy"

  • Withdrawal of 'token' contingent upon undesirable behaviour

  • Best used when a student understands the implications

  • Also termed "punishment-based" systems.

Behavioural Contracts (Bender, & Mathes, 1995)

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  • Spells out in detail the expectations of student and teacher 

  • Clear goals for teacher and student

  • Development of a tracking system

  • Shift in responsibility from teacher to student in terms of daily management

Group Contingencies

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  • Students either receive or lose privileges based on the behavior of an individual, several individuals, or the whole class

  • "The Caterpillar Game" by Boyle (2013)

  • "The Level System" by Filcheck, et al (2004)

  • "The Good Behaviour Game" (Lannie & McCurdy, 2007)

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